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[EN] Making a tic-tac-toe variant

This week was calm at work, which, combined with insomnia, made for a good opportunity to work on a game as a hobby.

I like variants of popular games, for instance I made a chess with fog of war:

50 shades of chess ♟

Variants are quick to iterate, and build on top of know games, so they are usually appealing to players.

Probabilistic Tic-Tac-Toe

This week I found Probabilistic Tic-Tac-Toe in Hacker News, a Web game:

https://www.csun.io/2024/06/08/probabilistic-tic-tac-toe.html

As in Tic-Tac-Toe (TTT), you win by getting three in a row of your mark (X or O). However, instead of selecting a place to mark, you know the probabilities of each cell resulting in your mark, your opponent's mark, or losing your turn.

Then you throw a die, and know what piece is being mark in that cell.

I must say it was an interesting variant!

Incomplete information Tic-Tac-Toe

In Hacker News comments someone pointed to another variant:

https://www.smbc-comics.com/comic/incomplete

Here each player gets a random mission, like "Win", "Lose" or "Tie".

Sounds interesting, and as I didn't find an online version, I was excited with making one. How hard could it be?

With a bit of help of ChatGPT 4o, I got a quick draft to build on.

As expected, GPT made a nice working standard TTT. I was surprised that it added the missions and victory conditions well enough.

Perhaps not so surprisingly, it got stuck creating the AI. After a few tries of indicating that it was not working right, it simply couldn't make a working one.

I had to dust off my knowledge on 'minimax' and understand what GPT made, to fix a few things.

After a few hours and sharing it with some friends for feedback, it's working:

https://eapl.me/incomplete/

If you like it or want to talk about variants and game development, throw me a message!

EOT

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